How to Make NES Game Genie Codes With a DebuggerĮxplains how to use the debugger in FCEUXD to make NES Game Genie codes. Music Bytes 0.7 (Unofficial update by Sliver X)Īn in depth information filled guide to the Final Fantasy Music music format. Everything you’ve ever wanted to know about mappers! Register descriptions, behavior explanations, example games, etc.
This document describes the music data for ZELDA II, with details on how to read and modify it.Ĭovers several different aspects of ROM hacking.ĭetails for several mappers, arranged by mapper number. Inputs used were a trog.ini file available at Using Bisqwit’s “clever-disasm” tool from This program listing was automatically generated Partial disassembly of Donkey Kong (NES/FC) - WIP - Revision 5. This source code is loosely based on a lot of music written by the audio composer and programmer, Neil Baldwin during his professional career. Nijuu is a music source code package to write NES music with ASM6 assembler and a few other tools. The information provided should allow the reader to generate passwords for a desired set of character data, or to determine the character data associ…. This text provides a description of the password algorithm for the NES version of River City Ransom. So I decided to upload what I found HOPING no one has submitted such info already. While helping a fellow hacker with other stuff in the game, I came across this data that I didn’t see in ff1bytes.zip. Now, the most novice of hackers can do advanced work…. All the INT features are covered, and there is also the really cool feature of animated tiles.
Why did I choose GFF instead of a clean rom. This is an extensive breakdown of the code for GFF.
Very detailed information on data locations in MegaMan I in Spanish.Ī guide to hacking Final Fantasy II save states.Īnother GameGenie code hacking doc type thing. Savestate Hacking guide for Final Fantasy.